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About

No fancy acronym for the new name. I'll just stick with ASAP since it's appropriate.

Name: Vonnie

Age: 21
What is my ethnicity: I was born in Colombia
Orientation: Guy
Hair color: Blond
What is my Zodiac sign: Aries
I like to listen: Rap
What is my hobbies: My hobbies fishkeeping

You have option of choosing a Character Class with preset skills, choosing your own skills, or choosing all skills. In the future, pending SKSE commands, other enhancements may be added. This mod does not require any other mods to work, including SKSE. When you load this mod for the first time on an exsiting save, a ring and a book will be added to your inventory.

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Read the book for some additional information on Character Classes. Equip the ring to install, remove, or reset ASAP. If you start a new game with this mod loaded, you will be given a couple of additional choices to configure your skills in addition to the normal options. Option to set all skills to 5 or leave at default.

If skills changed to 5, an option to add addtional skill levels for Racial skill traits vanilla settings. If skills changed to 5, an option to add addtional skill levels for Class skills not available when choosing to monitor all skills. Option to reverse skill level adjustments on proper removal of ASAP. You may choose to start with all skills at level 1 or at level 5.

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If you do, you may also choose to add skill bonuses based upon your selected race. Five skills will be increased by 5 and one skill by 10 based on the vanilla race skill profiles. If you choose to use the default Skyrim skill levels, no additional skill bonuses will be added unless you choose to add the Character Class bonuses. You may choose to use a preset Character Class, you may choose to create an Adventurer Class, or you may choose to adjust all skill perks. If you choose a class, ONLY those six skills will get the perk adjustments.

You may choose to add class bonuses to the six skills currently these bonuses are skill levels.

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Choose one of the six to be your "major" skill. This skill gets an additional 5 skill levels. This will remove all the changes made by ASAP and allow you to reset your selections. Character Class - Adventurer Adventurers go when and where they wish.

They often go days without food, drink, or sleep. Though they occasionally perform service for others, they rarely depend on anyone for anything. They live for the thrill of experience. Skills: Unknown You choose your own six skills. Character Class - Agent Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary.

Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.

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They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat. They crave adventure for the wisdom and insight to be gained, and must depend on perverted perks v1.2, shield, spell and enchantment to preserve them from the perils of their educational experiences. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.

Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity. Skills: Alchemy, Alteration, Block, Illusion, Restoration, Speech Character Class - Knight Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry.

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In addition to the arts of war, knights study the lore of healing and enchantment. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting. Skills: Alchemy, Alteration, Conjuration, Destruction, Illusion, Restoration Character Class - Monk Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense.

Monks avoid detection by stealth, mobility, and agility and are skilled with a variety of ranged and close-combat weapons.

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Skills: Alteration, Archery, Block, Illusion, One Handed, Sneak Character Class - Nightblade Nightblades are spellcasters who use their magic to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many Nightblades are thieves, enforcers, assassins, or covert agents. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion.

Relying perverted perks v1.2 on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos Skills: Alteration, Conjuration, Destruction, Heavy Armor, Illusion, Restoration Character Class - Spellsword Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle.

Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities. Skills: Illusion, Light Armor, Lockpicking, One Handed, Pickpocket, Sneak Character Class - Warrior Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.

They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers. Save your game and shutdown Skyrim.

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Delete all of the ASAP scripts listed in the v1. Save again, selecting "New". Exit Skyrim. Follow the instructions below to install version 3. Instead, open the console and type the following lines then press enter after each line. Delete all of the ASAP scripts listed in the v2. This stops and starts scrips to refresh the data and variables.

You may again choose the same skill class or choose a new one. Perks will be re-adjusted to match your selection. Extract this archive to any folder and then copy the contents to Skyrim's Data folder. Start the Skyrim Launcher, activate the esp, play.

Start Wrye Bash and click on the Installers tab.

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In the Packages window, right click on the Archive and select install. Manual Uninstall 1.

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Delete the following files Start Wrye Bash 2. Click on the Installers tab. Right click on the Archive and select Uninstall. You may find it taking longer than expected to increase an adjusted skill.

Setting skill levels and race bonus options will only work with the 10 default vanilla races. Setting skill levels and race bonus options will not work with mods that change the quest stages of the main quest before stage If you use a mod that adds a race and you select that race, you will not have the start game options.

If you choose to leave skills at default Skyrim values, the racial skill bonus is skipped. If removing ASAP, you have the option to reverse the adjustments to the default skill levels if orginally selected on a new game start. Depending on the choices you made then, skills will increase in a range from 5 to 24 levels.

SetAV Skill, X. This mod is not compatible with any mod that alters the vanilla names of perks. This mod is not compatible with any mod that alters the skill level conditions for perks. This mod is not compatible with any mod that alters the perk trees though there are some changes that could be made without affecting the vanilla settings that ASAP works with.

If you choose to use Class options, you can still use the perk points awarded on skills not adjusted by ASAP. These point uses are permanent and will not be changed by ASAP.

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You can also download some optional textures.